Here is the most useful feature I can design for this scenario:
You will know the NEET is becoming unhappy (i.e., depressed, not just resting) when: How to Raise a Happy NEET
For long-term happiness, teach "life maintenance" skills like budgeting, taxes, and home care so they can eventually function independently. Here is the most useful feature I can
: Do not rush through conversations; the game emphasizes emotional detail and slow-paced development. teach "life maintenance" skills like budgeting