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This paper examines the security architecture implemented in Ubisoft’s Far Cry 5 (2018). Unlike competitive multiplayer titles, Far Cry 5 prioritizes client-side performance over strict server-side authoritative control. This analysis explores the lack of dedicated anti-cheat mechanisms, the reliance on VAC, the prevalence of "Lua Injection," and the broader implications for game security in player-centric open-world environments. far cry 5 anti cheat