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Gamemaker Studio 2 Gml __top__ -

GML supports object-oriented programming (OOP) concepts, such as:

// Call this when you hit something shake_magnitude = 10; gamemaker studio 2 gml

Specific moments when code runs, such as the Create Event (runs once when an object is born) or the Step Event (runs every single frame). Variables: Used to store data like health, speed, or names. GML supports object-oriented programming (OOP) concepts