Build A Car To Kill Zombies Script - Infinite R... Jun 2026
: Each checkpoint unlocks better building blocks. To progress, you must deliver a specific number of crates: Checkpoint 1 : 1 crate. Checkpoint 2 : 15 crates. Checkpoint 3 : 25 crates.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() local infiniteResources = true -- Toggle for god-mode building. Build a Car to Kill Zombies Script - Infinite R...
GameObject newPart = Instantiate(partPrefabs[0], hit.point, Quaternion.identity); newPart.transform.SetParent(GameObject.FindGameObjectWithTag("Vehicle").transform); Debug.Log("Part added - Resources: INFINITE"); : Each checkpoint unlocks better building blocks
# Set up some constants WIDTH, HEIGHT = 800, 600 WHITE = (255, 255, 255) RED = (255, 0, 0) Debug.Log("Part added - Resources: INFINITE")
public bool infiniteResources = true; public GameObject[] partPrefabs;
for resource in resources: if resource.colliderect(car): car.resources += 1 resources.remove(resource) resources.append(Resource())