: Before exporting from FaceGen, dial down "caricature" or "asymmetric" sliders to avoid extreme distortions that are harder to correct inside VaM later.
Once you have your files, move them to your VaM installation folder (usually under Saves/Person/Morphs Loading the Morph : In VaM, select your character, go to , and search for the name you gave your FaceGen export. Applying Textures Skin Textures facegen to vam
For actual step-by-step tutorials, search on YouTube or the VAM Discord —no academic paper covers this proprietary tool chain. : Before exporting from FaceGen, dial down "caricature"
Select the material and click the texture slot to browse for the image you moved to the Textures folder. Select the material and click the texture slot
A texture is just paint. To get pores and wrinkles, you need a normal map. FaceGen exports a normal map (usually ending in _n.jpg ). Load this into the "Normal/Specular" slot of your VaM skin material. This will add micro-detail like skin pores and fine lines.
Does the character look like the photo? Good. Does the model have a visible seam line on the neck where the new face meets the old body texture? Yes? This is the infamous "neck seam."