Floorgenerator Full Hot! 2.10 And Multitexture | 2.04 ...
Performance was a concern for the real-time walkthrough. Eli baked combined maps where possible. He used FloorGenerator’s low-frequency masks to inform ambient occlusion and cavity maps, then combined those with MultiTexture’s optimized packed textures: albedo in RGB, roughness in the alpha, and a packed normal detail on a secondary map. The result reduced shader switches and texture lookups while preserving the detailed feel.
: It allows for subtle variations in each board’s position, such as random rotation, tilting, and offset, which mimics the natural imperfections of a real-world floor. The Role of MultiTexture 2.04 FloorGenerator Full 2.10 And MultiTexture 2.04 ...
: Randomizes tilt, height, and gap width for each board. Performance was a concern for the real-time walkthrough