Gamezercom !link! -

: Postmortems of your projects, tutorials on specific game engines, or level design best practices.

By 2010, the writing was on the wall for Flash. Apple’s refusal to support Flash on iOS devices, followed by Adobe’s announcement to kill Flash by the end of 2020, directly impacted browser games. Gamezercom was built on Flash architecture. While it attempted some HTML5 conversions, it was too little, too late. gamezercom

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