Game - Dev Tycoon Guide 176

Eli closed the guide and sketched a three-point roadmap on his whiteboard: ship a tight, focused update in six weeks; schedule weekly playtests and publish a public roadmap; set a two-year culture plan emphasizing core strengths, reviews, and retention. He told his team in the morning stand-up that they’d prune features ruthlessly. The lead artist protested, then smiled at the promise of polishing what remained.

The fix? I buried Zombie Chef for two full years. Made a weird Space/Ninja RPG called Stealth Miso . It bombed at launch—but critics noticed the risks. Slowly, trust returned. game dev tycoon guide 176