It simulates spectral splitting, where colors separate at the edges of the blur, mimicking a prism or a low-quality camera lens.
To make the blur dynamic (e.g., increasing intensity over time): fl radial blur
| Effect | Settings | |--------|----------| | | Center = record center, Angle = 90°, Amount = medium, Samples high. | | Explosion shockwave | Center = explosion point, Angle = 0°, Amount high, Falloff = sharp. | | Hyperspace tunnel | Center = screen center, Angle = 0°, Amount very high, Falloff = smooth. | | Abstract vortex | Angle = 85°, Center slightly off-center, Amount varies. | It simulates spectral splitting, where colors separate at
ADVERTISEMENT