: If you have a lower-end processor, DirectX 12 may actually deliver better system performance due to its more efficient handling of multi-core tasks.
// Sample the "Blood Mask" texture (Rendered by the game engine or injected) float bloodIntensity = tex2D(BloodMaskSamp, texCoord).r;
To understand why Resident Evil 3 DirectX 11 new settings are trending, we must first look at Capcom’s proprietary RE Engine. This engine (also used for RE2 , RE7 , Devil May Cry 5 , and Street Fighter 6 ) is famously scalable. However, initial releases of RE3 and RE2 on PC had a dirty secret:
A dynamic lighting pass that calculates short-range ray-traced ambient occlusion and color bleeding. This makes dark corners realistically dark and allows bright objects (like Neon signs or muzzle flashes) to "bleed" their color onto nearby walls and floors in real-time, independent of the game's baked lightmaps.