F-zero Dsx - Verified

The top screen would host the blistering 60FPS racing action, while the bottom screen would display a real-time 3D map, machine vitals, and "boost" management.

The project, often simply called F-Zero DS , began as a technical experiment. A lone developer (or small team within the homebrew scene) sought to prove that the Nintendo DS hardware was capable of running a Mode-7 style racer at the blistering speeds required by the franchise. Utilizing the DS’s secondary processor and the 3D GPU, the project aimed to port the physics and feel of the SNES classic to the dual-screen handheld. f-zero dsx

The rumor exploded in 2015. A user on 4chan claimed to be a former Q-Games employee (the studio behind Star Fox Command ). They alleged that Nintendo had greenlit F-Zero DSX for the 3DS in 2011, but it was scrapped because the 3D slider couldn't handle 60 frames per second without causing motion sickness. The top screen would host the blistering 60FPS