Undertale Tower | Defense Script
def move(self): self.x += self.speed
// JavaScript / Node.js style for a web-based TD class MercyTower constructor() this.spareProgress = 0; this.spareThreshold = 100; undertale tower defense script
: To ensure synchronization between the server and multiple clients, developers often use seeds for pseudo-randomness and CFrame arrays for enemy waypoints. Event Handling def move(self): self