| Publisher: | MOBOTIX AG |
|---|---|
| Author: | Bernd Wilhelm Thilo Schüller |
| Date: | 2025-12-16 |
| Document: | release-notes_V5.4.10.4_en_v1.1.html |
| Confidentiality: | public |
These Release Notes contain a technical description of the most important changes in the software for the MOBOTIX network cameras.
| Release Version | Creation Date | Publishing Date |
|---|---|---|
| MX-V5.4.10.4 | 2025-11-10 | 2025-12-16 |
| MX-V5.4.9.9-r1 | 2024-10-22 | 2024-10-24 |
| MX-V5.4.9.4-r3 | 2024-06-14 | 2024-06-17 |
| MX-V5.4.9.4-r1 | 2023-10-04 | 2023-10-16 |
| MX-V5.4.9.4 (replaced by MX-V5.4.9-r1) |
2023-06-01 | 2023-06-16 |
| MX-V5.4.8.4-r2 | 2023-02-24 | 2023-03-03 |
| MX-V5.4.8.4 | 2022-12-01 | 2022-12-07 |
| MX-V5.4.7.12 | 2022-08-26 | 2022-09-02 |
| MX-V5.4.6.7 | 2022-01-27 | 2022-02-15 |
| MX-V5.4.6.6 (replaced by MX-V5.4.6.7) |
2022-01-07 | 2022-01-27 |
| MX-V5.4.6.3 | 2021-09-21 | 2021-09-28 |
| MX-V5.4.0.55 | 2021-04-21 | 2021-06-02 |
| MX-V5.4.0.49 | 2020-12-11 | 2020-12-16 |
| MX-V5.4.0.45 | 2020-11-09 | 2020-11-12 |
| MX-V5.4.0.44 | 2020-09-17 | 2020-09-18 |
| MX-V5.2.6.7 | 2020-06-16 | 2020-06-24 |
| MX-V5.2.6.4 | 2020-05-15 | 2020-05-20 |
| MX-V5.2.6.2 | 2020-04-23 | 2020-05-05 |
| MX-V5.2.5.15-r1 | 2020-03-05 | 2020-03-12 |
| MX-V5.2.5.15 (replaced by MX-V5.2.5.15-r1) |
2020-01-28 | 2020-02-14 |
| MX-V5.2.4.15-r2 | 2019-09-25 | 2019-10-01 |
| MX-V5.2.4.15 |
2019-07-26 | 2019-07-31 |
| MX-V5.2.3.30 | 2019-04-11 | 2019-04-15 |
| MX-V5.2.1.4 | 2018-12-20 | 2018-12-20 |
| MX-V5.2.0.61 | 2018-10-30 | 2018-11-02 |
| MX-V5.1.0.99-r4 | 2018-10-24 | 2018-11-06 |
| MX-V5.1.0.99-r3 (replaced by MX-V5.1.0.99-r4) |
2018-07-11 | 2018-07-13 |
| MX-V5.1.0.99 (replaced by MX-V5.1.0.99-r3) |
2018-06-15 | 2018-06-15 |
| MX-V5.0.2.14 | 2018-02-07 | 2018-02-14 |
| MX-V5.0.1.53 | 2017-10-26 | 2017-11-20 |
| MX-V5.0.0.133 | 2017-07-21 | 2017-08-08 |
| MX-V5.0.0.130 | 2017-06-21 | 2017-07-14 |
| MX-V5.0.0.127 | 2017-04-27 | 2017-05-05 |
Creation Date: 2025-11-10
Publishing Date: 2025-12-16
However, the gameplay loop is where Payback faced significant backlash. The game utilizes a . Instead of winning a race and unlocking a specific part, you are awarded "Speed Cards" with random stats (Speed, Acceleration, Nitrous, etc.). To upgrade your car to the next "level," you must gamble on receiving better cards.
The narrative follows this crew as they are double-crossed and forced to climb their way back up the street racing ladder. While the story offers plenty of spectacle and movie-inspired "Action Driving" set pieces, critics have often called the dialogue "cringeworthy" and the characters somewhat one-dimensional. Need for Speed Payback's Biggest Sin? Competency Need for Speed- Payback
For the first time, you can adjust your car’s handling (switching between drift and grip) on the fly with a single button press. Action Missions: However, the gameplay loop is where Payback faced
Building the dream, one Speed Card at a time. 🏎️💨 Just finished tuning this [Insert Car Name] and the streets of Fortune Valley aren't ready. Customization in NFS Payback To upgrade your car to the next "level,"
Need for Speed: Payback is a game caught between identities. It wants to be a narrative-driven heist movie, a hardcore tuner culture simulator, and a loot-grinding RPG all at once. It does none of these perfectly, but it does them with enough energy to keep you engaged for a weekend.
evenstream.jpg is abortedevenstream.jpg,
for example by the MxManagementCenter, are now better handled. In this case, a message "hh:mm:ss STREAM eventstream[nnnn] Closing stream to 10.xx.yyy.zzz. Write timeout."
is written to the system messages, which suggests an external interruption of the data stream due to network disturbances or a failure of the eventstream client
as the cause of the problem.
The software contains the
same known limitations as the version MX-V5-4-9-9-r1.
However, the gameplay loop is where Payback faced significant backlash. The game utilizes a . Instead of winning a race and unlocking a specific part, you are awarded "Speed Cards" with random stats (Speed, Acceleration, Nitrous, etc.). To upgrade your car to the next "level," you must gamble on receiving better cards.
The narrative follows this crew as they are double-crossed and forced to climb their way back up the street racing ladder. While the story offers plenty of spectacle and movie-inspired "Action Driving" set pieces, critics have often called the dialogue "cringeworthy" and the characters somewhat one-dimensional. Need for Speed Payback's Biggest Sin? Competency
For the first time, you can adjust your car’s handling (switching between drift and grip) on the fly with a single button press. Action Missions:
Building the dream, one Speed Card at a time. 🏎️💨 Just finished tuning this [Insert Car Name] and the streets of Fortune Valley aren't ready. Customization in NFS Payback
Need for Speed: Payback is a game caught between identities. It wants to be a narrative-driven heist movie, a hardcore tuner culture simulator, and a loot-grinding RPG all at once. It does none of these perfectly, but it does them with enough energy to keep you engaged for a weekend.