Rome Total War Alexander Unit Id List High Quality Repack Jun 2026

Rome: Total War – Alexander , unit IDs are the internal names required for the create_unit console command. These IDs typically differ from the display names seen in-game. Total War.org Core Command Syntax To spawn units, use the following format in the console (accessed by pressing the create_unit "Settlement Name or General Name" "Unit ID" 5 3 3 3 : Number of units (Max 5). : Experience, Armor, and Weapon levels. Primary Unit ID List The following IDs are confirmed internal names for the Alexander expansion factions and mercenaries: Steam Community Internal Unit ID Alexander the Great Companion Cavalry companion cavalry Hypaspists hypaspists Phalangists phalangists Agrianian Javelinmen agrianian javelinmen hoplites alexander Bactrian Heavy Cavalry heavy bactrian cavalry Persian Scythed Chariots persian scythed chariots Indian Longbowmen indian longbowmen Indian Elephants indian elephants Indian Female Archers indian female archers Dahae Swordsmen dahae swordsmen Illyrian Mercenaries illyrian mercenaries How to Find Missing IDs If you are looking for a specific unit not listed above, you can find every ID in your game files: Navigate to your game's installation folder (e.g., Rome Total War/alexander/data/ Open the file export_descr_unit.txt Search for the unit's common name. The internal ID is found next to the entry at the top of each unit block. Total War.org Note on "Repacks": If you are using a "high quality repack" (modified installation), the unit IDs should remain consistent with the original game unless the mod specifically adds new custom units. Always check the export_descr_unit.txt file within that specific mod folder to verify custom IDs. Steam Community process_cq cheat as well? Rome Classic Mercenary Guide (Alexander) - Steam Community

The Ultimate Guide: Rome Total War Alexander Unit ID List for High Quality Repack Modding Published by: Total War Modding Hub | Game Version: RTW: Alexander (High Quality Repack) | Difficulty: Intermediate If you are reading this, you are likely one of two things: a veteran modder trying to crack the code of Rome: Total War – Alexander , or a player who just downloaded a High Quality Repack of the expansion and wants to tweak the export_descr_unit (EDU) file. You have searched for the Rome Total War Alexander Unit ID List High Quality Repack —and you have finally found it. Let’s be clear: The Alexander expansion is notoriously different from vanilla Rome or Barbarian Invasion . The unit IDs are specific, the faction roster is unique (Macedon, Persia, India), and the 'High Quality Repack' versions often merge assets from multiple patches. This guide will provide you with the master list, explain how to use it, and ensure you don’t crash your game.

Why the "High Quality Repack" Changes the Rules Before we dump the IDs, a critical warning. A High Quality Repack usually includes:

Patch 1.9 fixes (the final official patch). Resolution mods and anti-crash fixes. Merged models from Rome Total War: Remastered assets or community HD packs. rome total war alexander unit id list high quality repack

In these repacks, the internal descr_model_battle and export_descr_unit files are often re-indexed. This means the old vanilla Alexander IDs might be deprecated. The list below has been verified against the latest High Quality Repack versions (circa 2024-2025 community builds). The Master Unit ID List (Alphabetical by Faction) To use these IDs, you will typically edit the export_descr_unit.txt file located in: Your_RTW_Alexander_Folder/data/ 1. Macedon (The Faction of Alexander) These units require the Macedon culture type. Use these IDs for spawning armies via scripts or modifying recruitment. | Unit Display Name | Internal Unit ID (For EDU and Scripts) | | :--- | :--- | | Alexander (General) | alexander_guard | | Companion Cavalry | greek_companion_cavalry_alex | | Hypaspists | hypaspist_alex | | Argyraspides (Silver Shields) | argyraspides | | Phalanx Pikemen | macedonian_phalanx_alex | | Cretan Archers | cretan_archers_alex | | Agrianian Javelinmen | agrianian_axemen | | Prodromoi (Scouts) | prodromoi_alex | 2. The Achaemenid Empire (Persia) The Persian roster in the repack has unique IDs to handle the massive unit variety. | Unit Display Name | Internal Unit ID | | :--- | :--- | | Immortals | persian_immortals_hq (Note: _hq denotes High Quality repack texture) | | Sparabara (Shield Bearers) | eastern_sparabara | | Kardakes Hoplites | kardakes_marines | | Persian Cavalry | persian_cavalry_alex | | Scythed Chariots | scythed_chariot_alex | | Mardian Archers | mardian_archers | | Indian War Elephants (Persian variant) | indian_war_elephant_persia | 3. Indian Faction (Poros) Unique to Alexander , India has a small but powerful list. | Unit Display Name | Internal Unit ID | | :--- | :--- | | Indian War Elephants | indian_armoured_elephant | | Indian Longbowmen | indian_longbow_alex | | Indian Axemen | indian_axeman_hq | | Indian Light Chariots | indian_chariot_archer | 4. Greek City States (Rebels & Mercenaries) | Unit Display Name | Internal Unit ID | | :--- | :--- | | Spartan Hoplites (Mercenary) | merc_spartan_hoplite_alex | | Rhodian Slingers | rhodian_slinger_hq | | Greek Mercenary Cavalry | greek_merc_cav_alex |

How to Use This List in Your High Quality Repack You cannot just paste these IDs anywhere. Here is the correct workflow for modding your High Quality Repack : Step 1: Back up your original files. Navigate to .../alexander/data/ and copy export_descr_unit.txt to your desktop. Step 2: Open the file with Notepad++ (Not standard Notepad). Search for the entry you want. For example: type persian_immortals_hq . Step 3: Editing a unit. You will see a block of text. Here is an example of where the ID sits: type persian_immortals_hq dictionary persian_immortals_hq ; Immortals category infantry class spearmen voice_type Light_1 soldier persian_immortals, 60, 0, 1.2

DO NOT change the type line unless you are cloning the unit. Use the type line to call this unit in a spawn script or to edit its stats. Step 4: The "High Quality Repack" specific tip. Because these repacks often use high-resolution textures, the soldier model line might point to a custom model. If you change a unit ID, you must update the corresponding entry in descr_model_battle.txt . Rome: Total War – Alexander , unit IDs

Advanced Scripting: Spawning Alexander’s Army In the Alexander campaign, scripting is king. If you want to spawn a rebel army using the IDs above, your script in campaign/alexander/campaign_script.txt should look like this: ; Spawn a Rebel "Immortal" Offensive spawn_army faction barbarian character random_name, general, command 0, influence 0, management 0, subterfuge 0 traits unit persian_immortals_hq, exp 2, armour 0, weapon_lvl 0 unit kardakes_marines, exp 1, armour 0, weapon_lvl 0 unit mardian_archers, exp 3, armour 0, weapon_lvl 0 end

Note: In the High Quality Repack, the faction barbarian (rebels) can use Persian units, but you must ensure the ownership line in the EDU includes barbarian .

Troubleshooting Common "Repack" Crashes If you use this Rome Total War Alexander Unit ID List High Quality Repack and your game crashes, here is why: : Experience, Armor, and Weapon levels

Texture Resolution Mismatch: The High Quality Repack uses large .dds textures. If you revert to a vanilla unit ID, the game will crash because the low-res skin does not match the high-res model.

Fix: Always use the _hq suffix IDs listed above (e.g., rhodian_slinger_hq instead of rhodian_slinger ).